| The Control OSID manages control systems. A system is 
                    comprised o  f Devices whose 
                    Controllers are the control points. Devices 
                    have various Input mechanisms to 
                    command the Controllers.   Device  A  Device represents some piece of 
                    visible equipment in a system. Example Devices 
                    are joysticks, yokes, and control panels.  Controller  A  Controller is an Operable 
                    manages a specific responder in a system such as a 
                    model railroad gate, an airplane rudder, or the volume of 
                    a stereo. The management of a Controller includes on/off, variable amount values, or a set of 
                    States. A Controller is a black box. The 
                    Control OSID does not describe or manage system responders 
                    or how a Controller performs its tasks.    Inputs  An  Input is an OsidRelationship 
                    between a Device and a 
                    Controller. A yoke may have several Inputs. 
                    One Input for push-pull that 
                    commands the Controller for the elevator, 
                    another Input for turning that commands the Controller for the ailerons, and another Input that commands the Controller 
                    for enabling and disabling auto-pilot.  Settings  A  Setting captures fixed setting values 
                    for a Controller. A Controller 
                    for a sound system volume may have a variable 
                    amount Setting for LOUD and another 
                    variable amount Setting for SOFT. 
                    Settings are the basic building blocks for 
                    Scenes.   Scenes  A  Scen e is a set of Settings. 
                    While a Setting is a value for a 
                    single Controller,  Scenes apply values across a bunch of Controllers. Executing a movie theater Scene may set the 
                    light Controllers to dim values, close the 
                    curtains, and set the sound system vilume.  Triggers   Triggers are OsidRules used to perform actions in response to a value or state 
                    change in a Controller.  Triggers 
                    have two parts. One part of the Trigger 
                    is the event listening criteria (fan turned on, 
                    light changed brightness). The second part of a 
                    Trigger is the execution that is to be performed 
                    when the event criteria is true. The OsidRule 
                    may encapsulate more complex event criteria.  An example  Trigger is when the motion 
                    sensor Controller is turned "on," the Trigger executes a Setting or a Scene that turns on the porch light.   Triggers may execute Scenes 
                    or Settings directly. This is the 
                    simpler approach but does not allow for other rules or 
                    conditionals not expressable by a set of critera. 
                    Triggers may also execute ActionGroups. 
                      Actions and ActionGroups   ActionGroups are a set of 
                    Actions.  Actions are 
                    OsidRules to be executed. Built-in rules execute Settings or Scenes. These OsidRules may reference other actions or 
                    behaviors not directly described in the Action. 
                      Settings, Scenes, and Actions  A  Setting is a single state or value 
                    for a specific Controller used to build Scenes but may also be directly executed by 
                    a Trigger or Action.    Scenes are a set of Settings 
                    used to set the state or values of multiple 
                    Controllers simultaneously and provide reusability 
                    of clusters of Settings.    ActionGroups may be used with 
                    Triggers to achieve the same effect as a 
                    Setting. The difference between a set of 
                    Actions and a Setting are the 
                    presence of rules in the Actions. These 
                    rules may determine which Actions within an ActionGroup apply at tha time within a 
                    context. As such, each evaluation across an 
                    ActionGroup may result in different sets of 
                    executed Actions unlike Scenes 
                    whose complete set of Settings are 
                    known up front and may be thought of as a multicast group.  System Cataloging  All  Devices,  Inputs,  Controllers,  Settings,  Scenes,  Triggers , and ActionGroups may be organized into 
                    federateable OsidCatalogs called 
                    Systems.   Sub Packages  The Control OSID includes a Control Rules OSID for 
                    managing rules amd a Control Batch OSID for managing 
                     Devices,  Inputs,  
                    Controllers,  Scenes,  
                    Settings,  Triggers, and 
                    ActionGroups in bulk. |